ALLIANCE QUEST
The Alliance Quest spans five days, and each day lasts summoners will team up to conquer a specific level over a period of 24 hours.
Alliance Quests are currently one of the only opportunities that allow summoners to to strategize and fight alongside one another to defeat an opponent and win prizes. Communication and strategy are essential to success in the alliance quests.
You can find the AQ Team you have been assigned here
Alliance Quests are currently one of the only opportunities that allow summoners to to strategize and fight alongside one another to defeat an opponent and win prizes. Communication and strategy are essential to success in the alliance quests.
You can find the AQ Team you have been assigned here
Participation
AQ participation is mandatory in MXLV. Members who are unable to participate during a specific AQ should inform an officer in advance, so relevant group changes can be made.
Any member who requires a long period away from AQ should inform an officer and step away from the alliance if requested to do so
Any member who requires a long period away from AQ should inform an officer and step away from the alliance if requested to do so
Cost of AQ
Every member who participates in AQ is expected to fund the following resources toward the alliance treasury... Selective participation will not excuse members from donating the following resources if they wish to participate in Alliance Quests.
The requirement for the current week's AQ will be posted here and on Line Notes, in the alliance social room
The requirement for the current week's AQ will be posted here and on Line Notes, in the alliance social room
The AQ Bosses
On the fourth season of Alliance Quest, there are six different AQ Maps and MXLV will present the sequence of Maps we will be tackling before the AQ event begins. You can see the sequence listed here:
Kang is the final boss on all maps. However each map will have a different mini boss. Alliance members can learn more about the bosses below, and attempt dueling some of these bosses at high levels for practice.
Kang is the final boss on all maps. However each map will have a different mini boss. Alliance members can learn more about the bosses below, and attempt dueling some of these bosses at high levels for practice.
The Essentials of AQ
Each round that is 100% completed gives a large boost in prestige, which makes the following round more incrementally more difficult. Each map has two sub-bosses and Ultron as the final boss. Defeating Ultron awards the most points, so it is important that summoners play with that end goal in mind.
Selflessness above all - Not every summoner will be equipped to take on and destroy Ultron or one of his mini-bosses. Given the design of this game, different summoners are sometimes better equipped with defeating a specific enemy.
Its always a great thing to have your name appear on the scoreboard. However this should never come as a result of selfish gameplay. Waiting for the summoner behind you to take down a node because it is "too tough" or saving your hero to take on the final boss are not good signs of teamwork.
Defeating a boss can become a costly affair if not handled in a smart way. Working as a team selflessly is usually the best way to achieve success.
Energy Sharing - In the event that you are killed on AQ, and do not have the resources to revive, you can still help out your team mates by sharing your energy with them... Even when you don't fight opponents, you can help your team mates quickly progress through your path's opponents by simply leading the way and sharing your energy... This allows the five energy to become ten and can be crucial in finishing a path
Summoners who are participating in AQ should always be aware of the following:
Selflessness above all - Not every summoner will be equipped to take on and destroy Ultron or one of his mini-bosses. Given the design of this game, different summoners are sometimes better equipped with defeating a specific enemy.
Its always a great thing to have your name appear on the scoreboard. However this should never come as a result of selfish gameplay. Waiting for the summoner behind you to take down a node because it is "too tough" or saving your hero to take on the final boss are not good signs of teamwork.
Defeating a boss can become a costly affair if not handled in a smart way. Working as a team selflessly is usually the best way to achieve success.
Energy Sharing - In the event that you are killed on AQ, and do not have the resources to revive, you can still help out your team mates by sharing your energy with them... Even when you don't fight opponents, you can help your team mates quickly progress through your path's opponents by simply leading the way and sharing your energy... This allows the five energy to become ten and can be crucial in finishing a path
Summoners who are participating in AQ should always be aware of the following:
- Stay active on Line - This is MXLV's primary source of communication. Your group leader will contact you when your needed, and your absence can affect the whole team. Convey your availability in advance with your team, so that the quest can be planned accordingly
- Pay attention to your enemies. Basically this means don't fight someone who is being buffed by a linked node. You will either end up KO'd or with significantly less health than you would have if you had waited, and this hurts your entire team.
- Look ahead. While the classes of your opponents is one consideration, it is not the only consideration. Look at where the nodes are that block others, consider how difficult the opponents on a particular path are, and whether anyone else needs assistance on their path. When in doubt as to which path to take, ask your group leader on Line.
- Join your battle-group early, even if you don't have time to play yet. BG2 and BG3 cannot begin until the previous group has at least three people. When starting a map or after a boss, the first player to move should choose the best path to remove a node that will help the next player advance on a different path.
- Never take a path that already has two people on it, unless every available path already has two people on it, in which case you should choose the path that would be most helpful to the team (either due to nodes or remaining health of teammates).
- Always advance as far as you can, even if you can't yet fight the opponent (i.e., if the opponent is still being buffed, advance to that tile and back out without starting the fight). If you are absent for several hours and someone comes behind you, it will save them energy and help the team advance further.